Uber, GTA, Luke Stackwalker and free developer resources

An overview of some of my favorite technical articles from the past week... How Uber Deals with Large iOS App Size - Uber's Engineering team outlining some of the tools and practices they use to...
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Searching Github starred projects

Github is used by numerous developers every day. It's a great site with an incredible number of open source projects available. I love to "star" aka favorite repositories that I find on Github...
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Mounting folders to a Windows Docker container from a Windows host

Mounting a folder to a Docker container allows you to share data back and forth on your host system. It's a great feature to have especially on Windows where command line editors are not as native...
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Modifying image storage location with Window Subsystem for Linux (WSL) and Docker Desktop for Windows

While starting to explore Docker Desktop on Windows I found the documentation a bit confusing in some areas. Specifically I was curious to see where Docker stores it's images and how to modify...
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Measuring Startup Asset Load Times in Unreal Engine

This article is an excerpt from a presentation I did for the Toronto Unreal Engine Meetup on hints and tips with Unreal Engine. In some cases you may want to understand what assets are being...
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Previewing markdown text in Visual Studio Code

While working recently on a markdown document in Visual Studio code I started searching for 3rd party apps to preview markdown text. I use the awesome bearapp for note taking and hoped that it...
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Terraform Validation Exception and role definitions with AWS

Introduction Terraform.io is a great scripting system for building systems as Code to provision and manage any cloud, infrastructure, or service It has a number of great features though while...
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Merge conflicts in Visual Studio Code

While working in Visual Studio Code fairly heavily recently I was impressed to see they make source control conflict resolution available directly in the IDE! Amazingly I can't recall other...
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Compiling all project blueprints in Unreal Engine

Currently in the UE4 editor there is no way to compile all blueprints in your project. You can compile blueprints individually but there is no in editor button to compile all blueprints. Unreal...
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