I have been part of numerous game launches across mobile, PC and console. With over 70 million downloads of titles I have collaborated on here is a list of some of my shipped titles…

  • Mega Jump (iOS)
  • Mega Run (iOS/PC)
  • Monsters Inc. Run (iOS - Disney/Pixar)
  • Robot Unicorn Attack Forever (iOS/Android - Adult Swim)
  • Duke Nukem Forever 3D World Tour (Nintendo Switch - Gearbox Software)

Unreal Engine Consulting

I offer game dev consulting services in Unreal Engine 4 and Unreal Engine 5. Some of those areas include…

  • UAT/UBT
  • Third-party SDK integration
  • Profiling and optimization of blueprints and native code (C/C++/Java)
  • Session front end
  • Unreal insights
  • Mobile VR/AR
  • Plugin & Module Development
  • CI/CD Systems
  • C++
  • Blueprints
  • Automated Testing (Gauntlet, Spec, Functional, Unit)
  • Porting - iOS, Android/Mobile
  • AI (Behavior Trees, State Machines, Navmesh, EQS, etc)
  • Perforce
  • Perforce Server Maintenance

Community

  • I am part of the team that started the Toronto Game Jam ( http://tojam.ca ) first held in 2005 one of the longest running game jams in the world.
  • I am a regular participant/mentor in the IGDA Virtual Exchange Program ( https://igdafoundation.org/virtual-exchange/ ) working with minorities and underprivileged groups around the world who are looking to break into the video games industry.

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