About
I have been part of numerous game launches across mobile, PC and console. With over 70 million downloads of titles I have collaborated on here is a list of some of my shipped titles…
- Mega Jump (iOS)
- Mega Run (iOS/PC)
- Monsters Inc. Run (iOS - Disney/Pixar)
- Robot Unicorn Attack Forever (iOS/Android - Adult Swim)
- Duke Nukem Forever 3D World Tour (Nintendo Switch - Gearbox Software)
Unreal Engine Consulting
I offer game dev consulting services in Unreal Engine 4 and Unreal Engine 5. Some of those areas include…
- UAT/UBT
- Third-party SDK integration
- Profiling and optimization of blueprints and native code (C/C++/Java)
- Session front end
- Unreal insights
- Mobile VR/AR
- Plugin & Module Development
- CI/CD Systems
- C++
- Blueprints
- Automated Testing (Gauntlet, Spec, Functional, Unit)
- Porting - iOS, Android/Mobile
- AI (Behavior Trees, State Machines, Navmesh, EQS, etc)
- Perforce
- Perforce Server Maintenance
Community
- I am part of the team that started the Toronto Game Jam ( http://tojam.ca ) first held in 2005 one of the longest running game jams in the world.
- I am a regular participant/mentor in the IGDA Virtual Exchange Program ( https://igdafoundation.org/virtual-exchange/ ) working with minorities and underprivileged groups around the world who are looking to break into the video games industry.
Contact
If you enjoy my articles consider buying me a coffee.