Issues with Procedural Content Generation (PCG) in Unreal 5.2

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Using Render Doc with Unreal and Oculus Quest 2

Using Render Doc with Unreal and Oculus Quest 2
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Some recent Unreal resources

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Unreal Indies - Epic provides onboarding assistance when moving to Unreal Engine

We have a limited number of open slots every month for established indie studios who have previously shipped games using another engine, and who are looking to switch to Unreal Engine for future projects. We offer online sessions to walk your team through the engine, regular office hour calls, and we can connect with indie studios we have partnered with to provide additional help. Please drop us a line via the contact form.
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Checking what Android Content will be Cooked in Unreal

Checking what Android Content will be Cooked in Unreal I received the following message running an Android/APK build recently… OBB exceeds 2 GiB limit: 3465612638 bytes There is some good documentation on Epic’s site as a starting point for resolving this… Reducing APK Package Size | Unreal Engine Documentation To ensure that only the content that is related to your project is added to your APK file, you can check which content is being added to your project’s APK by looking in the Cooked folder in your project.
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