Unreal Indies - Epic provides onboarding assistance when moving to Unreal Engine
We have a limited number of open slots every month for established indie studios who have previously shipped games using another engine, and who are looking to switch to Unreal Engine for future projects.
We offer online sessions to walk your team through the engine, regular office hour calls, and we can connect with indie studios we have partnered with to provide additional help.
Please drop us a line via the contact form.
Checking what Android Content will be Cooked in Unreal
Checking what Android Content will be Cooked in Unreal I received the following message running an Android/APK build recently…
OBB exceeds 2 GiB limit: 3465612638 bytes
There is some good documentation on Epic’s site as a starting point for resolving this…
Reducing APK Package Size | Unreal Engine Documentation
To ensure that only the content that is related to your project is added to your APK file, you can check which content is being added to your project’s APK by looking in the Cooked folder in your project.
3D UMG Widgets for VR and PC in Unreal Engine 4
I recently dove into 3D widgets in UE4 and ran into a few caveats/unknowns for my particular usage. Hopefully these points will save you some time in your own work.
UE4 VR Documentation & Resources Virtual Reality Best Practices | Unreal Engine Documentation Creating 3D Widget Interaction | Unreal Engine Documentation Attaching Items To the HMD | Unreal Engine Documentation Initial Widget and Actor setup I’ll forgo covering the basics of setting up 3D widgets as this is capably covered in Unreal documentation.