Compiling all project blueprints in Unreal Engine – Part 2

This is continuation of work I had explored in a previous post. Given there is no mechanism in the UE4/UE5 editor to compile all blueprints I always figured it would be handy to have a button to do this. Much like the compile/build button you would get in Visual Studio.

Behind the scenes it is using a commandlet to do the actual compilation work

I’ve put together a demo game for UE4 4.27 and UE5 Early Access 2 that creates an editor utility widget to “Compile All Blueprints” and pushed it to Github…

I intend to build on this further if I end up using it more in depth and if folks find it useful. Please reach out to me on Twitter (@robertfsegal) or star/favorite the repo on Github.