Issues with Procedural Content Generation (PCG) in Unreal 5.2
A great new feature of Unreal 5.2 is Procedural Content Generation. While exploring some of the tutorial videos I found nothing showing up in editor and it wasn’t immediately clear to me why.
Consider expanding the size of the PCG volume once you’ve place an instance in a level as the default sizing may not be large enough to trigger any of the PCG generation mechanism.
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