Compiling all project blueprints in Unreal Engine – Part 2

This is continuation of work I had explored in a previous post. Given there is no mechanism in the UE4/UE5 editor to compile all blueprints I always figured it would be handy to have a button to do...
Read More ⟶

Measuring Startup Asset Load Times in Unreal Engine

This article is an excerpt from a presentation I did for the Toronto Unreal Engine Meetup on hints and tips with Unreal Engine. In some cases you may want to understand what assets are being...
Read More ⟶

Compiling all project blueprints in Unreal Engine

Currently in the UE4 editor there is no way to compile all blueprints in your project. You can compile blueprints individually but there is no in editor button to compile all blueprints. Unreal...
Read More ⟶