Measuring Startup Asset Load Times in Unreal Engine

This article is an excerpt from a presentation I did for the Toronto Unreal Engine Meetup on hints and tips with Unreal Engine. In some cases you may want to understand what assets are being...
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Compiling all project blueprints in Unreal Engine

Currently in the UE4 editor there is no way to compile all blueprints in your project. You can compile blueprints individually but there is no in editor button to compile all blueprints. Unreal...
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