Compiling all project blueprints in Unreal Engine – Part 2

This is continuation of work I had explored in a previous post. Given there is no mechanism in the UE4/UE5 editor to compile all blueprints I always figured it would be handy to have a button to do...
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Duke Nukem 3D World Tour 20th Anniversary Nintendo Switch Port

A few years back at Get Set Games we had the opportunity to work on a port of Duke Nukem 3D. Gearbox Software whom we've had a long relationship with had acquired this license some time ago and...
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